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dc.contributor.authorWehbe, Rina Renee
dc.contributor.authorWatson, Diane K.
dc.contributor.authorFortes Tondello, Gustavo
dc.contributor.authorGanaba, Marim
dc.contributor.authorStocco, Melissa
dc.contributor.authorLee, Alvin
dc.contributor.authorNacke, Lennart
dc.date.accessioned2017-12-18 18:49:19 (GMT)
dc.date.available2017-12-18 18:49:19 (GMT)
dc.date.issued2016-10-16
dc.identifier.urihttp://dx.doi.org/10.1145/2968120.2971804
dc.identifier.urihttp://hdl.handle.net/10012/12740
dc.description© Lennart Nacke, 2016. This is the author’s version of the work. It is posted here for your personal use. Not for redistribution. The definitive version was published in CHI PLAY Companion '16 Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, https://doi.org/10.1145/2968120.2971804en
dc.description.abstractWe present Above Water - a digital/physical hybrid game to inform people about the available strategies to cope with two types of Anxiety Disorders - Generalized Anxiety Disorder and Panic Disorder. The game teaches players about existing treatments. This hybrid game is designed to inspire players to share their experiences and develop their own personal narrative. The document also outlines an assessment strategy to study the game and determine its effectiveness as a game for health. The game is designed to educate non-institutionalized individuals with clinical anxiety and panic disorder. Potential players may be diagnosed, seeking intervention information, or a supportive friend.en
dc.language.isoenen
dc.publisherAssociation for Computing Machineryen
dc.relation.ispartofseriesProceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts;
dc.subjectgames for healthen
dc.subjectlife and medical sciencesen
dc.subjectmental healthen
dc.subjectpsychologyen
dc.subjectapplied computingen
dc.titleABOVE WATER: An Educational Game for Anxietyen
dc.typeConference Paperen
dcterms.bibliographicCitationWehbe, R. R., Watson, D. K., Tondello, G. F., Ganaba, M., Stocco, M., Lee, A., & Nacke, L. E. (2016). ABOVE WATER: An Educational Game for Anxiety (pp. 79–84). Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. ACM Press. https://doi.org/10.1145/2968120.2971804en
dc.description.versionPeer-revieweden
uws.contributor.affiliation1Faculty of Artsen
uws.contributor.affiliation2Drama and Speech Communicationen
uws.typeOfResourceTexten
uws.peerReviewStatusRevieweden
uws.scholarLevelFacultyen


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