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dc.contributor.authorFortes Tondello, Gustavo
dc.contributor.authorKappen, Dennis
dc.contributor.authorGanaba, Marim
dc.contributor.authorStocco, Melissa
dc.contributor.authorElm, Dominic
dc.contributor.authorNacke, Lennart
dc.date.accessioned2017-12-18 19:08:42 (GMT)
dc.date.available2017-12-18 19:08:42 (GMT)
dc.date.issued2016-10-16
dc.identifier.urihttp://dx.doi.org/10.1145/2968120.2971805
dc.identifier.urihttp://hdl.handle.net/10012/12742
dc.description© Lennart Nacke, 2016. This is the author’s version of the work. It is posted here for your personal use. Not for redistribution. The definitive version was published in CHI PLAY Companion '16 Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, https://doi.org/10.1145/2968120.2971805en
dc.description.abstractKnowledge management (KM) includes the acquisition, sharing, and dissemination of knowledge within a company. The problem with many enterprise KM systems is that they are complex and hardly used, because workers lack motivation to engage in a collaborative process of knowledge sharing and learning. To address this, we developed a gameful learning component of an enterprise KM system (KMS). Our game features an innovative combination of trivia and strategy elements, put together to afford motivation within a KMS. It can be played by employees in the same organization to foster collaborative knowledge exchange and learning.en
dc.description.sponsorshipNSERC SSHRCen
dc.language.isoenen
dc.publisherAssociation for Computing Machineryen
dc.relation.ispartofseriesProceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts;
dc.subjectComputer gamesen
dc.subjectEducationen
dc.subjectGameful designen
dc.subjectGamificationen
dc.subjectHuman computer interaction (hci)en
dc.subjectInteractive gamesen
dc.subjectKnowledge managementen
dc.subjectMassively multiplayer online gamesen
dc.titleCLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learningen
dc.typeConference Paperen
dcterms.bibliographicCitationElm, D., Tondello, G. F., Kappen, D. L., Ganaba, M., Stocco, M., & Nacke, L. E. (2016). CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning (pp. 61–66). ACM Press. https://doi.org/10.1145/2968120.2971805en
dc.description.versionPeer-revieweden
uws.contributor.affiliation1Faculty of Artsen
uws.contributor.affiliation2Drama and Speech Communicationen
uws.typeOfResourceTexten
uws.peerReviewStatusRevieweden
uws.scholarLevelFacultyen


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