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dc.contributor.authorToups, Zachary
dc.contributor.authorCrenshaw, Nicole K.
dc.contributor.authorWehbe, Rina Renee
dc.contributor.authorFortes Tondello, Gustavo
dc.contributor.authorNacke, Lennart
dc.date.accessioned2017-12-22 19:22:30 (GMT)
dc.date.available2017-12-22 19:22:30 (GMT)
dc.date.issued2016-10-16
dc.identifier.urihttps://doi.org/10.1145/2967934.2968088
dc.identifier.urihttp://hdl.handle.net/10012/12789
dc.description© Lennart Nacke, 2016. This is the author’s version of the work. It is posted here for your personal use. Not for redistribution. The definitive version was published in CHI PLAY Companion '16 Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, https://doi.org/10.1145/2967934.2968088en
dc.description.abstractDigital games offer a variety of collectible objects. We investigate players' collecting behaviors in digital games to determine what digital game objects players enjoyed collecting and why they valued these objects. Using this information, we seek to inform the design of future digital game object collection interfaces. We discuss the types of objects that players prefer, the reasons that players value digital game objects, and how collection behaviors may guide play. Through our findings, we identify design implications for digital game object collection interfaces: enable object curation, preserve rules and mechanics, preserve context of play, and allow players to share their collections with others. Digital game object collection interfaces are applicable to the design of digital games, gamified applications, and educational software.en
dc.description.sponsorshipCanadian Network for Research and Innovation in Machining Technology, Natural Sciences and Engineering Research Council of Canada Social Sciences and Humanities Research Council of Canadaen
dc.language.isoenen
dc.publisherAssociation for Computing Machineryen
dc.relation.ispartofseriesCHI PLAY '16 Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play;
dc.subjectCollecting behaviorsen
dc.subjectDigital game objectsen
dc.subjectHuman computer interaction (hci)en
dc.title"The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game Objectsen
dc.typeConference Paperen
dcterms.bibliographicCitationToups, Z. O., Crenshaw, N. K., Wehbe, R. R., Tondello, G. F., & Nacke, L. E. (2016). “The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects (pp. 276–290). ACM Press. https://doi.org/10.1145/2967934.2968088en
dc.description.versionPeer-revieweden
uws.contributor.affiliation1Faculty of Artsen
uws.contributor.affiliation2Drama and Speech Communicationen
uws.typeOfResourceTexten
uws.peerReviewStatusRevieweden
uws.scholarLevelFacultyen


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