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dc.contributor.authorAndo, Ryoichi
dc.contributor.authorBatty, Christopher
dc.date.accessioned2021-02-03 17:55:45 (GMT)
dc.date.available2021-02-03 17:55:45 (GMT)
dc.date.issued2020-07
dc.identifier.urihttps://doi.org/10.1145/3386569.3392460
dc.identifier.urihttp://hdl.handle.net/10012/16798
dc.descriptionPermission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from permissions@acm.org. © 2020 Copyright held by the owner/author(s). Publication rights licensed to ACM. 0730-0301/2020/7-ART32 $15.00 https://doi.org/10.1145/3386569.3392460en
dc.description.abstractWe propose a new adaptive liquid simulation framework that achieves highly detailed behavior with reduced implementation complexity. Prior work has shown that spatially adaptive grids are efficient for simulating large-scale liquid scenarios, but in order to enable adaptivity along the liquid surface these methods require either expensive boundary-conforming (re-)meshing or elaborate treatments for second order accurate interface conditions. This complexity greatly increases the difficulty of implementation and maintainability, potentially making it infeasible for practitioners. We therefore present new algorithms for adaptive simulation that are comparatively easy to implement yet efficiently yield high quality results. First, we develop a novel staggered octree Poisson discretization for free surfaces that is second order in pressure and gives smooth surface motions even across octree T-junctions, without a power/Voronoi diagram construction. We augment this discretization with an adaptivity-compatible surface tension force that likewise supports T-junctions. Second, we propose a moving least squares strategy for level set and velocity interpolation that requires minimal knowledge of the local tree structure while blending near-seamlessly with standard trilinear interpolation in uniform regions. Finally, to maximally exploit the flexibility of our new surface-adaptive solver, we propose several novel extensions to sizing function design that enhance its effectiveness and flexibility. We perform a range of rigorous numerical experiments to evaluate the reliability and limitations of our method, as well as demonstrating it on several complex high-resolution liquid animation scenarios.en
dc.description.sponsorshipThis research was supported by the JSPS Grant-in-Aid for Young Scientists (18K18060) and the Natural Sciences and Engineering Research Council of Canada (Grant RGPIN-04360-2014).en
dc.language.isoenen
dc.publisherAssociation for Computing Machineryen
dc.relation.ispartofseriesACM Transactions on Graphics;
dc.subjectfluid simulationen
dc.subjectliquiden
dc.subjectoctreesen
dc.subjectcomputing methodologiesen
dc.subjectphysical simulationen
dc.titleA practical octree liquid simulator with adaptive surface resolutionen
dc.typeArticleen
dcterms.bibliographicCitationRyoichi Ando and Christopher Batty. 2020. A practical octree liquid simulator with adaptive surface resolution. ACM Trans. Graph. 39, 4, Article 32 (July 2020), 17 pages. DOI:https://doi.org/10.1145/3386569.3392460en
uws.contributor.affiliation1Faculty of Mathematicsen
uws.contributor.affiliation2David R. Cheriton School of Computer Scienceen
uws.typeOfResourceTexten
uws.peerReviewStatusRevieweden
uws.scholarLevelFacultyen


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