Browsing Stratford School of Interaction Design and Business by Subject "gamification"
Now showing items 1-4 of 4
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Defining gameful experience as a psychological state caused by gameplay: Replacing the term ‘Gamefulness’ with three distinct constructs
(Elsevier, 2019-07)Background and Aim Gamefulness is commonly cited as the primary goal of gamification, a family of approaches employed in education, business, healthcare, government, and elsewhere. However, gamefulness is defined ... -
Dynamic Personalization of Gameful Interactive Systems
(University of Waterloo, 2019-07-17)Gameful design, the process of creating a system with affordances for gameful experiences, can be used to increase user engagement and enjoyment of digital interactive systems. It can also be used to create applications ... -
Empirical validation of the Gamification User Types Hexad scale in English and Spanish
(Elsevier, 2018-10-13)Gamification, the use of game elements in non-game systems, is now established as a relevant research field in human-computer interaction (HCI). Several empirical studies have shown that gameful interventions can increase ... -
Financial Literacy through Gameful Design
(University of Waterloo, 2021-01-29)Canadians have been found to have little to no expendable income and find debt management difficult. Alongside the growing push towards digital service platforms replacing traditional brick and mortar solutions within the ...