Browsing Computer Science by Subject "Water"
Now showing items 1-3 of 3
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A Practical Method for High-Resolution Embedded Liquid Surfaces
(Wiley, 2016-05-01)Combining high-resolution level set surface tracking with lower resolution physics is an inexpensive method for achieving highly detailed liquid animations. Unfortunately, the inherent resolution mismatch introduces several ... -
Preserving Geometry and Topology for Fluid Flows with Thin Obstacles and Narrow Gaps
(Association for Computing Machinery, 2016-07-01)Fluid animation methods based on Eulerian grids have long struggled to resolve flows involving narrow gaps and thin solid features. Past approaches have artificially inflated or voxelized boundaries, although this sacrifices ... -
Surface-Only Liquids
(Association for Computing Machinery, 2016-07-01)We propose a novel surface-only technique for simulating incompressible, inviscid and uniform-density liquids with surface tension in three dimensions. The liquid surface is captured by a triangle mesh on which a Lagrangian ...