Browsing Communication Arts by Title
Now showing items 19-24 of 24
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Recommender Systems for Personalized Gamification
(ACM, 2017-07-09)Gamification has been used in a variety of application domains to promote behaviour change. Nevertheless, the mechanisms behind it are still not fully understood. Recent empirical results have shown that personalized ... -
SIGCHI Games: The Scope of Games and Play Research at CHI
(ACM, 2016-05-07)The games research community at CHI has become an ever-growing significant part of the conference, demonstrated by the SIGCHI-sponsored CHI PLAY conference and the inclusion of a games subcommittee at CHI 2016. Given the ... -
Taking Care of Authenticity on the CBC’s Randy’s Vinyl Tap
(Taylor & Francis, 2020-06-19)This essay explores the radio program Randy’s Vinyl Tap, which is hosted by Randy Bachman and airs on CBC Radio 1 (2005-present). I argue that the show’s complex reception can be explained, in part, by the fact that it ... -
A Theory of Gamification Principles Through Goal-Setting Theory
(Hawaii International Conference on System Sciences, 2018-01-03)Goal-setting theory has been used for decades to explain how to motivate people to perform better in work-related tasks, but more recently gamification has also gained attention as an alternative method to increase engagement ... -
Towards a Trait Model of Video Game Preferences
(Taylor & Francis, 2018-04-19)Typologies for understanding players’ preferences toward different gameplay styles have gained popularity in research. However, attempts to model players’ preferences are based on type models instead of trait models, ... -
Towards Understanding the Importance of Co-Located Gameplay
(Association for Computing Machinery, 2015-10-05)Analyzing the social con¬text present in a gameplay environment and its effect on player experience can provide insights informing the design and social value of games. We investigate the influence of social condition ...