Browsing Stratford School of Interaction Design and Business by Title
Now showing items 33-42 of 42
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Secure Comics: An Interactive Comic Series for Improving Cyber Security and Privacy
(Scienceopen, 2017-07)We designed, illustrated, and developed Secure Comics, an online educational interactive comic series about cyber security and privacy. The three-part comic was evaluated with adults and children, and had positive effects ... -
SIGCHI Games: The Scope of Games and Play Research at CHI
(ACM, 2016-05-07)The games research community at CHI has become an ever-growing significant part of the conference, demonstrated by the SIGCHI-sponsored CHI PLAY conference and the inclusion of a games subcommittee at CHI 2016. Given the ... -
Stop clicking on “update later”: Persuading users they need up-to-date antivirus protection
(Springer, 2014-05)Online security advice aims to persuade users to behave se- curely, but appears to have limited effects at changing behaviour. We pro- pose security advice targeted at end-users should employ visual rhetoric to form an ... -
A Systematic Review of Multimedia Tools for Cybersecurity Awareness and Education
(ACM, 2021-01-02)We conduct a comprehensive review covering academic publications and industry products relating to tools for cybersecurity awareness and education aimed at non-expert end-users developed in the past 20 years. Through our ... -
Teaching with an Interactive E-book to Improve Children's Online Privacy Knowledge
(ACM, 2016-06-21)We designed the Cyberheroes interactive e-book and conducted a preliminary user study to test its effectiveness in educating children aged 7 to 9 about online privacy risks. Children and parents found the book to be fun ... -
A Theory of Gamification Principles Through Goal-Setting Theory
(Hawaii International Conference on System Sciences, 2018-01-03)Goal-setting theory has been used for decades to explain how to motivate people to perform better in work-related tasks, but more recently gamification has also gained attention as an alternative method to increase engagement ... -
Towards a Trait Model of Video Game Preferences
(Taylor & Francis, 2018-04-19)Typologies for understanding players’ preferences toward different gameplay styles have gained popularity in research. However, attempts to model players’ preferences are based on type models instead of trait models, ... -
Towards Understanding the Importance of Co-Located Gameplay
(Association for Computing Machinery, 2015-10-05)Analyzing the social con¬text present in a gameplay environment and its effect on player experience can provide insights informing the design and social value of games. We investigate the influence of social condition ... -
Tunnel Divisions: Interactive Sound Mapping of Transitory Public Spaces
(ACM, 2016-11-06)We present Tunnel Divisions, an interactive musical installation designed for ephemeral interaction in public spaces. Informed by concepts from cultural and media studies along with existing literature on interactive public ... -
You’re Making Me Sick: A Systematic Review of How Virtual Reality Research Considers Gender & Cybersickness
(ACM, 2021-05-06)While multiple studies suggest that female-identified participants are more likely to experience cybersickness in virtual reality (VR), our systematic review of 71 eligible VR publications (59 studies and 12 surveys) ...